How to get a job with one of the world's leading gaming studios

Written by Kelly O'Halloran
Published on Nov. 08, 2016

Electronic Arts (EA), the seventh top-producing gaming company in the world, has studios across four of the seven continents, including several here in Austin. 

Through acquisitions, expansions and relocations, EA's presence has continued to grow in Austin over the years — especially for their BioWare, EA Mobile, EA SPORTS, Worldwide Customer Experience and IT teams. We connected with two members of their local team to see what they look for in potential candidates and hear some advice for techies trying to break into the multi-billion dollar gaming industry.

Here's what senior recruiters Travis Dungan and Shannon Schlothauer had to say. 

 

 

Built In: What roles do you often hire for?

Schlothauer: BioWare develops high-quality console, PC and online role-playing games that are emotionally engaging to the players. To create and deliver these unforgettable games, we look for talented individuals within art, design, development, production and quality assurance. At that studio, we’re currently looking for roles like character and concept artists, graphics and gameplay programmers, lead level and lead systems designers as well as quality analysts. 

Dungan: On our tech ops team, we build the infrastructure that makes playing our games online possible. So we hire systems engineers, DevOps engineers, network engineers, database engineers, infrastructure architects, software engineers, security engineers, business analysts and program managers.

BI: What qualifications do you seek from interested candidates?

Schlothauer: At a game studio like BioWare, we typically look for someone that has experience working on AAA games or have been an industry leader in a specific field like animation or character graphics. Ultimately, we look to hire talent who want to push the boundaries of the type of work they do and always be thinking about the type of work we do. 
 
Dungan: We’re typically looking for people who have experience building large scale infrastructure which hosts live services. Outside of technical capabilities, we like people who are team players and enjoy working in a collaborative environment.

BI: Aside from technical skills, what other important characteristics do you look for in a candidate? Why?

Schlothauer: At EA, one of our core values is “passion” – so having a passion for games, no matter what role, is a must have quality for candidates. And of course, they have to have interest in the studio or role they are applying to. With so many other big studios out there, we want to know why they want to work with us. Even if you’re not an avid gamer, you have to be passionate about your work and the types of experiences we create for millions of people.

BI: What makes a good hire "good"?

Dungan: A good hire is someone who can contribute to the team moving forward, and someone who brings additional skills to the team that the team is lacking. Overall, we look for candidates who will push others to make everyone around them better.

BI: What importance do grades and education play?

Schlothauer: Education and grades play a role in hiring, but we also value the experience an individual is bringing to the table. For a graduate hire, grades, education and coursework play a larger part in hiring decisions given they traditionally have less industry experience. That being said, EA has a robust internship and graduate hiring programs as we value the future talent of EA. While grades and GPA matter to some extent, we still value actual industry experience.

For those entering the workforce this can come in the form of internships, company exposure and class projects. Also, related extracurricular activities such as hackathons or building an indie game on your own time are valued by hiring managers.

BI: When a candidate's experience is less than the requirements, what can they do or show to still be considered?

Dungan: Generally speaking, we consider everyone that meets the minimum stated requirements for each role. My advice to anyone in the situation of being interested but lacking in some dimension would be to reach out to the recruiter for the role directly and express interest in the position and find out more. This conversation can help the candidate determine what they can do to shore up their experience and what roles they might consider in the meantime.

BI: What's an in-person interview like at EA games for a developer? Do you prep them at all in advance for one?

Schlothauer: It’s important to us that the candidate gets as much visibility as possible to what the role entails and the studio has to offer. Candidate preparation is always necessary. This allows you to set realistic expectations about the interview itself, the process, and when they can expect a decision to be made. Onsite interviews can average five to six hours and include lunch with the team.  

Candidates work with our talent acquisition team to figure out interview details and travel arrangements if needed. We also make sure to send our candidates the interview schedules in advance, so they can research who they are meeting and prepare questions in advance.

A member of the talent acquisition staff will greet the candidate, show them the studio and spend about 10 or 15 minutes with them to answer any last minute questions before the interview starts. We also meet with the candidate at the end of the interview day for follow-up questions and to ensure the candidate had a good experience. Candidate experience is crucial to hiring top talent, so we make sure to provide as much detail and seamless process as possible.

BI: For someone trying to break into this industry, what do you suggest are the appropriate steps to take?

Dungan: You can never have too big of a network. Connect with people at the company of interest even if it’s just on a site like LinkedIn. Be proactive and let them know you’re interested in working with them and ask if they have advice on how to get their foot in the door. 
 
Schlothauer: Definitely stay up to date on industry news and related articles on the company you’re interviewing for. Using online resources like Game Informer and IGN are great ways to stay current. 
 
We do recommend people find ways to build appropriate skills through technical training programs and game development programs or again through participating in hackathons, code jams or other hands-on activities. Also, continue to grow your knowledge through conferences and game industry event and programs.
 

Some responses have been edited for clarity and length. Images provided by EA. 

Explore Job Matches.